How to Pick a Server for Your App

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For mobile app developers, building an app rarely takes place in a vacuum, as most users expect their apps to interface and work with various Internet services.

Building a mobile app increasingly means building an app that can interface with its own server or set of network services.

For mobile app developers, picking and choosing a server or cloud solution for things like storage, push notifications, user information and analytics can be a struggle.

Fortunately, a new wave of companies and services are stepping in to help developers make the best choices.


Yay Cloud


 

 

 

 

With AWS, Amazon has really led the way toward making cloud services and distributed computing and storage solutions affordable and easily accessible.

Thousands upon thousands of application developers — mobile, web and desktop — use Amazon for storage, to run processes and to store or query data.

Amazon and its competitors have APIs and toolkits designed to make integrating their services with an existing app backend a snap.

AWS SDK — Amazon offers an AWS SDK for Android and an AWS SDK for iOS. These SDKs offer libraries, code samples and documentation to help app developers leverage Amazon’s AWS services, including EC2, S3 and Amazon SimpleDB within their own apps.

Windows Azure — Microsoft is pushing its Windows Azure cloud as mobile-dev friendly. The company has released official SDKs and APIs for iOSAndroid and Windows Phone.

Google offers Android developers the ability to link their apps to Google App Engine, using the Google Plugin for Eclipse.


Cloud Backend Solutions


 

 

 

 

In addition to self-selecting cloud services from various providers, a number of startup platforms offer easy access to a variety of cloud services and backends, but without a lot of overhead hassle.

This space is often called Backend as a Service [BaaS] or Platform as a Service [PaaS] and it is heating up fast.

Most of these companies will work directly with the major cloud providers, like Amazon, RackSpace and Windows Azure, but will abstract the process so the developer doesn’t need to mess with a lot of settings, accounts or configurations.

Some of the players in this space include:

Parse — Parse recently closed its Series A funding round and is used by Band of the Day, Hipmunk and Yobongo. It works with iOS and Android and can connect with Heroku. You can also use Parse in cross-platform apps like Appcelerator and Sencha.

StackMob — StackMob is currently in private beta and has an SDK for iOS, Android, Java and custom server side code. Like Parse, StackMob can integrate with Heroku. It also offers server-side integration with Facebook and Twitter.

Kinvey — Kinvey was one of the earliest players in the space and it dubs its solution, Backend as a Service. Kinvey uses AWS, RackSpace Cloud and Windows Azure to offer up its backend tools, along with its own APIs that developers can drop into their own apps.

CloudMine — Cloudmine supports Ruby, Python, PHP and Java.

Buddy Platform — Buddy Platform is kind of a hybrid between developer platforms like Appcelerator and backend platforms. It has APIs for access to features like user management, geo-location data, photos and album information and user messaging.


The Key Difference Between Apple and Google

Apple and Google may look similar on the surface, but the companies couldn’t be any more different. That much has become clear to me after reading both the Steve Jobs biography by Walter Isaacson and Steven Levy’s In the Plex.

Google and Apple are technology behemoths that bucked the system, created game-changing products and are worth more than $550 billion collectively. Both companies have successful mobile phone divisions and web browsers, and both companies have a common enemy in Microsoft.

The two companies are built on completely different foundations, though. Sergey Brin and Larry Page firmly believe in the power of data and numbers, and that reliance on the metrics is the cornerstone of every major decision the company makes. “Information was the great leveler at Google,” Levy says in his book.

Steve Jobs, on the other hand, believed in the power of design and often threw out the data. “It’s really hard to design products by focus groups,” he famously said in a 1998 BusinessWeek interview. “A lot of times, people don’t know what they want until you show it to them.”

There is no starker contrast of the ying-yang battle of data vs. design. It’s that conflicting yet complementary relationship that sparked one of the industry’s closest friendships and, more recently, one of technology’s fiercest rivalries.


Google: Data Is King


For some reason, I decided to read both Steve Jobs and In the Plex at the same time (the former via Kindle, the latter via audiobook). It was a surreal experience, but it made it clear to me that Google and Apple are polar opposites.

Let’s start with Google. If you need proof that data is king at Google, look no further than In the Plex. The word “data” appears in Levy’s book approximately 319 times. “Design,” on the other hand, appears fewer than 60 times.

The emphasis on design comes directly from the founders, Larry Page and Sergey Brin. Here’s how Levy describes them in the beginning of the book:

“[Page and Brin] felt most comfortable in the meritocracy of academia, where brains trumped everything else. Both had an innate understanding of how the ultraconnected world that they enjoyed as computer science students was about to spread throughout society. Both shared a core belief in the primacy of data.”

The result is a company with a deliberately collegiate atmosphere, a strong meritocracy where engineers are king, and most of all a “deep respect for data.” Google is famous for making the tiniest changes to pixel locations based on the data it accrues through its tests. Google will always choose a spartan webpage that converts over a beautiful page that doesn’t have the data to back it up.

“It looks like a human was involved in choosing what went where,” Marissa Mayer once told an upset team of designers about a product design she rejected. “It looks too editorialized. Google products are machine-driven. They’re created by machines. And that is what makes us powerful. That’s what makes our products great.”


Apple: Design Is in Its DNA


Apple, on the other hand, falls on the opposite end of the spectrum. The word “design” and its variations appears in the Steve Jobs biography 432 times. The word “data” appears just 26 times in the book.

“I love it when you can bring really great design and simple capability to something that doesn’t cost much,” Jobs once told Isaacson. “It was the original vision for Apple. That’s what we tried to do with the first Mac. That’s what we did with the iPod.”

That emphasis on design derives from Jobs’s childhood experiences. Early in his life, his father taught him that it was important to craft the back of fences and cabinets properly, even though nobody would see them. Later in life, Jobs traveled through Asia and connected with the simplicity of Zen Buddhism.

Those lessons and experiences became part of his quest for perfection, a philosophy that is now essential to every product Apple ships.


Conclusion


Google has placed its faith in data, while Apple worships the power of design. This dichotomy made the two companies complementary. Apple would ship the phones and computers, while Google would provide Maps, Search, YouTube, and other web tools that made the devices more useful. But when Google decided to release its own mobile OS, their friendship quickly turned into a rivalry. And with Google poised to acquire a hardware company, that rivalry will only get stronger.

What can we learn from the battle between data and design? What can we learn from the relationship between Google and Apple?

Clearly no one school of thought is right: Apple and Google are both wildly successful and profitable companies that changed the world. Building a successful company (or living a happy life, for that matter) is not about embracing someone else’s philosophy, but staying true to your own beliefs about the world and learning from the mistakes you make along the way.

Second, design-focused companies tackle different types of problems than data-focused ones. A design-focused company like Apple (or Flipboard) will focus on creating revolutionary, never-before-seen products, because data isn’t great at predicting market revolutions. Data-focused companies like Google, however, have a better chance at revolutionizing existing markets because their products are simply better and more efficient. The search engine existed before Google, but the company used data to make the most effective one in the world. Apple, on the other hand, is credited with launching multiple revolutions, starting with personal computing.

Finally, while data and design are often opposing forces, they need each other as well. Jobs may have focused on design, but he didn’t ignore the data. When he saw the dropped call data from AT&T at the beginning of “Antennagate,” he rushed back from Hawaii to deal with it. The data provided the context on which he could design a response. Great design, even revolutionary ones, is built on solid data.

The Social Analyst is a column by Mashable Editor-at-Large Ben Parr, where he digs into social media trends and how they are affecting companies in the space.

7 Ways to Know if a Development Project Is Worth Your Time

Brett Miller is the president of Custom Software by Preston(CSP). For more than 10 years, CSP has impressed clients with highly effective software solutions and teams of multi-talented software engineers.

Remember the old 80/20 rule? The same applies to software development inquiries, as in 20% of sales inquiries result in 80% of new sales volume. The challenge is being able to identify which inquiries will be fruitful, and which will only cost you time and effort.

Potential clients expect accurate estimates — clearly a reasonable request. For any developer, accurate estimates are a time consuming and challenging task because custom software development and technology are constantly changing, and it’s not the same as buying an off-the-shelf item.

Even worse, many prospects decide not to move forward with their project at all (with any vendor). It’s not because the bidders did anything wrong, but because the client did not realize the full extent of the commitment required (usually defined by cost).

I have spent 15 years of my career in software development, both as a freelance developer and as a business owner. That practical experience has taught me to quickly recognize which potential projects are going to move forward and which are just not worth pursuing. There are Seven Axioms I use to help identify the solid opportunities.


1. Documented Requirements


If the client took the time to write down what they want, it is a strong indicator that they are serious. Otherwise, you will need to do this for them. Then time and documentation flows back and forth until a project’s parameters are finalized.

Rule: Lean toward clients who have taken the initiative in identifying and drafting their own software project requirements.


2. Urgent Need


This goes right to the heart of the matter. Is software development a logical next step in their growth or does it seem more whimsical/experimental in nature? For example, does the software project tie in to the launch of a new product without which, they might falter?

Rule: Lean toward projects that have an immediate nature, where the client absolutely needs it done.


3. Deal With the Decision Makers


Many times decision makers send underlings to gather the initial project information and specifications. In my experience, information gathering usually results in little else. Decision makers are involved when projects are deemed critical.

Rule: Lean toward projects where you work directly with the decision makers — the ones who steer the project and identify priorities.


4. Budgeted Project


Could anything be more critical than having realistic expectations about the cost of development? Many prospects may have misconceptions about cost, which is further exacerbated by vendors who shy away from early discussion on the subject. Sales professionals consider rough estimates to be an important applied mechanism of the trial close, potentially saving many hours of time and effort.

Rule: Use rough estimates to measure a client’s continuing interest. You could say something like, “Based on these preliminary estimates, does it make sense for us to take the next step?”


5. Process and Timeframe


Questions about the bidding process and timeframe should be addressed up front to uncover internal processes (like board reviews) or external influences (like venture capital availability). If the process seems extensive or the time frame is not well-defined, there is good reason to question if the project will ever happen.

Rule: Realize that the quality of your work and the accuracy of your estimate will not win the project if their timeframes or processes are inhibited by roadblocks. Lean toward projects that have appropriate funding, immediate need and the attention of decision makers.


6. How do I Earn the Business?


Asking about the client’s selection criteria make sense. If they haven’t already done so, they need to think about these things now and you need to know the rules of the game. Their processes and criteria may even play into the overall desirability of the project.

Rule: Understanding what is required to get the job reveals a lot about what it might be like to have the job. Do you even want to work within the structure and environment the client creates?


7. Show Me Some Money!


Your time and expertise has value. It is not that unusual for a potential client to be looking for a free consultation, which may only be used internally (if at all). If possible, ask the client for a small amount to put together the initial requirements and specifications for the project. If they are willing to spend real hard cash on developing the specifications, they are really serious about the project (and you as a potential vendor).

Rule: Initial project analysis, documentation drafting and identifying deliverables take considerable time and effort. Describe the process to the client and don’t be afraid to ask for payment for these services.


Sophistication, Process and Specifics


Legitimately qualified software development opportunities can be summarized in three words: sophistication, process and specifics. You need all three in your approach to the sales cycle and should expect all three in return.

Sophistication is about the approach to the project, indicating that available information and outcomes have been given thorough consideration upfront. Process relates to both parties understanding the steps and effort it will take to achieve success. Specifics have to do with identifying and sharing the salient properties of all project parameters — before, during, and after the project.

Approach every potential project with these factors in mind and you will know which ones are worthy of your attention, leading you down the path to a sale.

 

7 Tips for Boo-tiful Web Design [INFOGRAPHIC]

Listen up, ghouls and boos, we’ve written a lot about web design here at Mashable, but on one day a year, it’s appropriate to call on some more, um, spirited individuals to lay down the laws of basic and proper web design.

We hope you know by now not to use Comic Sans. And while everyone loves an animated GIF, they’re only funny or entertaining when they’re … funny or entertaining. And that blinking text? Get rid of it, unless you’d like to be liable for a few seizures.

Below, you’ll learn from Frankenstein font snobs, mouthy mummies, impatient pumpkins and spiders on the web to help you make your website more of a treat than a scare to browse.

 

 

Inbound Marketing vs. Outbound Marketing

Back in the old days when the Internet has not been developed, we learned about the ads through fliers, ads from the newspapers or magazine – this is what we called ‘outbound marketing’. Nowadays, people has been seen an ads in different way —  for example, we are no longer rely on billboards, TV ads or newspapers  — because the web has empowered us to more methods for  finding, buying and researching brands and products on the web.

On the other hands, The new marketing communication — which is called ‘inbound marketing‘ — has become so popular nowadays. inbound marketing has given a such a great opportunity for poeple to have a two-way dialogue, much of which is facilitated by social media. In addition to that, inbound marketing is the winner compared to outbound marketing because the cost is very less.  Click here to read more

inbound-marketing-small.jpg (300×419)

 

25+ Awesome Illustrator Tutorials of 2011

Adobe Illustrator is a designer’s delight for its targeted approach towards both artist and graphic designers. The artists are always found ready to share thier experiences with the designers’community and we often find tutorials written by them about the use of new techniques and tricks of the software. At this platform we are presenting a whole lot of 25+ best Illustrator tutorials emerged during the current year 2011. The list is never to miss!

1. Gradient Mesh Tool In Illustrator

Gradient Mesh Tool In Illustrator Tutorial

2. Creating a Burning, Vector Match Using Gradient Meshes in Illustrator

Tutorial Vector Match Using Gradient Meshes

3.Create Vector Denim Texture Using Adobe Illustrator

Vector Denim Texture Using Adobe Illustrator

4. Create a Chalkboard Type Treatment

Chalkboard Type Treatment Tutorial

5. Create Proper Gears Using the Dynamic Shapes Tool

Create Gears Using the Dynamic Shapes Tutorial

6. FAUX 3D FINISHES IN ILLUSTRATOR

FAUX 3D FINISH illustrator

7. Master Composition in Vector Art

Master Composition in Vector Art

8. Woodcut effect for type Art

Woodcut effect for type Art in Illustrator

9. Create Angry Birds Characters In Adobe Illustrator

Create Angry Birds Characters In Adobe Illustrator. (Red Bird)

10. Rusty Metal Text Effect

Rusty Metal Text Effect

11. Splash of Colorful Paint Using Adobe Illustrator

Splash Colorful Paint Adobe Illustrator

12. How to Make a Golden Compass in Illustrator

Golden Compass in Illustrator

13. Create a Shiny Shield with Illustrator

Shinny Shield how to Illustrator

14. Create a Colorful Logo Style Icon in Illustrator

Colorful logo icon in Illustrator

15. Draw an Analog Stopwatch with Illustrator

Analog Stopwatch

16. Vector Snake Using Adobe Illustrator CS5 and Mesh Tormentor

Vector Snake Tutorial

17. Origami Style Typography in Illustrator

Origami Text Effects

18. Create a Sparkly Text Effect

Glowing Text Effect in illustrator

19. Create scalable vector halftones in Illustrator

Scalable Vector Halftones

20. Folded Paper Text Effect in Illustrator

Folded Paper Text Effect Adobe Illustrator

21. Magic Book Using Adobe Illustrator

Magic Book light Using Adobe Illustrator

22. Cocktail Glass in Adobe Illustrator

Cocktail Glass

23. Create a Fun Typography Poster in Illustrator

Fun Typography Poster

24. Create a Polished Raised Type Treatment

Polished Raised Type Treatment

25. Create Advertising Billboard

Vector Tutorial Advertising Billboard

GameStop CEO talks iOS devices…

The videogame retailer has started accepting trade-ins of used Apple products — and that may mean a bigger change for their business.

By Daniel Roberts

FORTUNE — The news that GameStop stores are buying used Apple devices alongside traditional consoles and video games hit the Web this week and went viral almost immediately. Many bloggers began stating outright that the chain will also sell new Apple devices, such as the iPod and iPad, but the company has not confirmed this.

Why the fuss over what seems a benign change to a game retailer’s inventory? It may be the endless appetite for Apple (AAPL) news, but GameStop (GME) CEO Paul Raines told Fortune he sees the move helping evolve the company’s business. “We’re selling refurbished iPod Touches like crazy,” he said. “What everyone wants to know now is whether we will become a distributor of Apple products, but that’s something we don’t want to answer yet.”

The retailer has made a business out of taking in used game systems like Microsoft’s (MSFT) Xbox 360 and Sony’s (SNE) Playstation 3, refurbishing them and selling them back to consumers at a discount. GameStop does the same with video game software designed for consoles by independent publishers like Activision Blizzard (ATVI) and Electronic Arts (ERTS) as well. It has created a lucrative secondary market for all manner of digital products, boosting its coffers and driving traffic to its stores, even as it has sometimes complicated relationships with manufacturers and software publishers. Now it hopes to do the same with Apple devices, estimating that U.S. consumers have some $7 billion worth of them in their homes.

The Grapevine, Texas-based retailer has been looking for ways to boost its business. Its stock is hovering between $22 and $24, a fall from a high of $28.21 in late-May, its two-year peak. Shares have seen a slight spike in the last week on the Apple news, but the company failed to makes its numbers for the second quarter. During the second quarter, GameStop sales declined 3.1% to $1.74 billion, where estimates had been $1.83 billion. Wedbush analyst Michael Pachter notes that the industry at large is down, though. “The stock struggles mostly because there’s a widely held investor perception that packaged products are going away, and that’s hard to overcome. But I don’t think they’re going away completely for a long time.”

This latest development with Apple devices may prove beneficial. Pachter says the GameStop move is “a really smart business. I don’t know that it even matters if [they] make any money from this, as much as they become a new destination for a whole bunch of households looking to sell their old iPods.” Pachter is skeptical, however, of whether or not GameStop will soon sell new iPods, iPads and iPhones. “Apple doesn’t have any need to distribute new devices through GameStop. I don’t think it would even be a particularly high-margin business for GameStop.” Instead, the likelihood is that trade-ins of Apple devices would boost purchases of used games at the retailer.

GameStop first began accepting Apple devices in its Dallas-Fort Worth stores last April as a test, but will go national on Monday, September 12. Members of the company’s PowerUp Rewards program received early notification via an email last week. “Did you know that GameStop now buys your old iPod, iPhone and iPad devices?” it asked. “Trade them in at GameStop for in-store credit… Plus, you’ll score PowerUp Rewards points on every item traded.”

Raines said the idea appealed to him as one more way to strengthen its already large buy-sell-trade business, through which the company gave customers $1 billion in trade-in value last year. “If you think about GameStop, our vertical strategy is gaming. What we’ve also learned is that our stores are exceedingly good at buy-sell-trade, so a horizontal strategy is emerging around that,” he said. Launching the program now, he noted, will also allow the company to get ahead of the upgrade cycle spurred by a new iPhone model, widely expected this fall.

Aside from Apple devices, a spokesperson did say that the company “will have a curated offering of tablets by holiday.” Whether that offering will include iPads remains uncertain. Raines suggested the possibility of a GameStop-specific tablet that comes pre-loaded with games selected by the retailer. “What’s happening in tablets is there’s an excess of production, and lack of distribution,” said Raines. “We believe that leaves big potential for gaming-specific tablets. You have your whole gaming library on there, it becomes very appealing.” GameStop bought the casual gaming site Kongregate in late July 2010, another strategic move aimed at cornering the digital market. The purchase price was not disclosed.

The Apple-related news comes at a time when the company is making an effort to have a net of zero new store openings this year, as the industry moves toward DLC (downloadable content) gaming. Rob Lloyd, GameStop’s CFO, explained that although the company still does the bulk of its business from in-store purchases, “The challenge we gave our real estate team this year was, get as good at closing stores as you are at opening them.”

Perhaps, if the welcoming of used Apple devices proves a big success, they’ll want to open some new stores after all.

 

I-phone 5 Rumors to launch October 7

The iPhone 5 could go on sale on Friday, October 7, with preorders to start on September 30, according to the latest rumors in the ongoing saga of the hotly anticipated next edition of Apple’s smartphone

Citing intel from its own sources, 9To5Mac said yesterday that Apple had been eyeing either October 7 or October 14 as potential iPhone 5 launch dates. But with preproduction apparently running smoothly, the site says, Apple has opted for the earlier date.

Apple will reportedly offer the phone for preorder a week before it hits store shelves, looking at either September 29 or 30, though 9To5Mac’s sources pin the 30th as the most likely date. Assuming the preorder date is accurate, at least for now, that also means Apple would have to hold its iPhone 5 unveiling sometime in September. Apple typically shows off new iPhones and iPads at high-visibility media gatherings some days or weeks ahead of the devices going on sale.

The October 7 date has also been floated by TiPb. However, the tech news site suggests taking the reports with a grain of salt since even if the date is on the money at this point, Apple’s plans are fluid. Even 9To5Mac admits that “the date could and likely will change again.”

But October itself has been strongly suggested as the launch month for the iPhone 5 by All Things D’s Kara Swisher, pointing to information from her own sources.

TiPb isn’t quite sure the new phone will be an iPhone 5. The site said it keeps hearing that the device will be an iPhone 4S with some improvements but the same design as the existing phone, a rumor that’s been around for awhile.

Other reports say that Apple will launch two phones–the new and improved iPhone 5 and a more budget-friendly iPhone 4S, one that may even tap into the company’s iCloud service to provide cloud-based storage. TiPb says that the debut of two new phones from Apple could explain the conflicting rumors that it’s heard.

And yet other reports have put a potential iPhone launch date as early as September 7.

Adding further tidbits to the iPhone 5 saga, Macpost has published images purporting to be of replacement parts for the new phone. Replacement parts such as a camera lens and an audio jack have recently popped up online among different Chinese resellers, according to the site, and show some subtle differences from parts for the iPhone 4.

Finally, global carrier Telefonica will reportedly start cutting back on its stock of the iPhone 4 through September 12. Revealing the news, Engadget cited a source who said that such a move “will of course prepare us for the launch of a new smartphone.” The source didn’t offer up a specific date when the new phone will debut, though Engadget said it’s heard that the launch will occur in October.

 

 

Microsoft’s Biggest Deal to Buy Skype at $8 Billion

As reported by the Wall Street Journal earlier in May 10th 2011, Microsoft Corp. has been trying to close up a deal to buy Skype, the popularly used Internet phone company. The deal is noted to be Microsoft’s most aggressive move yet as Microsoft was willing to buy between $7 billion to $8 billion.

As a reasoning for the Microsoft biggest acquisition in its 36-year history, Chief Executive of Microsoft, Steve Ballmer, sees the Internet to be a crucial element to Microsoft as Microsoft is trying to keep up with the investor’s demand in profits with the pressure from other rival technologies. To add, Ballmer also said that the deal will let Microsoft “be more ambitious, do more things” as reported by the Wall Street Journal in its update article in May 10, 2011. It was also reported on the same article that Microsoft reported to close its deal on Skype that was made last month with the price of $8.5 billion.

Although it was reported that Facebook, Google and Cisco Systems Inc. showed interest in purchasing Skype, people familiar with the issue commented that none were as determined as Microsoft in sealing the deal.

By purchasing Skype, Microsoft hopes to boost an area of technology where Microsoft is currently behind Apple Inc. and Google, with 7.5% of the smart phone market with Microsoft software: mobile phones. As reported in the Wall Street Journal, Microsoft’s goals seem to be to “integrate Skype into everything from its Xboc videogame console to its Office software suite for businesses.”

Despite the falling off that eBay encountered with Skype when it was bought in 2005 for $3.1 billion then selling a 70% stake to a group of technology investors, Steve Ballmer commented that Microsoft and Skype have far more in common than Sky with eBay as both companies are in the “communications business”.

The former CEO of eBay who acquired Skype commented on Microsoft’s high bidding of Skype, “Is Skype worth $8.5 billion? I don’t know, but it depends on how big the platform grows.”

What do you think of Microsoft’s bid for Skype?

Is Social Media Marketing Killing The Print and Broadcasting Industry?

A 2009 study by the King Fish Media revealed that over the past two years (2007-2009) 78% of the respondents of the study through the poll have increased the spending on Social Media marketing and 44% decreased their spending on print advertising. Moreover, another more recent study by BIA/Kelsey, a media consultancy, as reported by Mashable.com, also revealed a prediction that social media ad spending will hit $8.3 billion in 2015, most of which will belong to Facebook. With all these numbers rooting for social media, what does it mean for the print and broadcasting industry?

Despite the numbers, I don’t think that the print and broadcasting industry is going to die out soon. The question of whether social media marketing is killing the print and broadcasting industry is a similar question to the argument  of whether e-books are destroying the print publishing industry. For me, social media, or maybe even the internet in general, is simply a new media that allow companies to reach a target market even bigger and better than before. Both print, broadcast and social media are highly crucial in implementing a successful marketing strategy since each of those as effective marketing tools bring different things to the table.

The goals of each of these marketing tools are different. Through social media marketing, companies can benefit more in maintaining the relationship between company and customers. On the other hand, print and broadcast focus more on the goal of getting the name of the brand out there.

So, my take on the issue is simple. The print and broadcast advertising may be getting less attention than before, but I think that in the future, if not starting right now, these seemingly separate marketing tools will converge together as one form of medium. Therefore, instead of thinking that these marketing tools as separate entities, marketers should strive to view them as interdependent elements that works best when all are combined together, effectively.

What do you think? Are print and broadcast advertising still as effective and beneficial as social media marketing?